And here's what we got:
So I’m making this post while blatantly aware that some of my readers will probably have no Idea what I’m talking about. If you’re one of those people, just nod your head and pretend to listen.
A while back I came across a little website called 9rules. As it turned out 9rules was very much similar to Digg.com, Design Float, Mixx, and so on. It was a social hub where ideas were exchanged, participation was rewarded, and all was well. Somewhat of an opportunist, I took advantage of 9rules and their content submission to help my site gain some popularity (I’m sure I gained nothing from it) by submitting my design-related posts to their ever-flowing river of content.
I admit that this is a bit dubious in nature, but it is a white hat way to get your name out there, and that’s something I’m still working on doing. Hate me if you want, but that’s what I used it for. I regret that a little in retrospect, because they had a good community, and I chose to throw my stories into the pile instead of participating and making it better.
The lamenting has a point, so stick with me.
I went to college.
Shocking, I know. I did though, and on the lovely diploma that I earned and gently stuffed in a drawer somewhere it says that I am both a computer programmer and a systems analyst. What that means is not only am I (supposedly) competent at coding solutions, I am also (apparently) competent at looking at a system and figuring out how things should work.
I always chuckled in my Analysis classes. “Come on, this is all common sense!” I would proclaim. I took what the teacher said for a grain of salt and left it at that.
Yeah, I’m aware that everyone and their mother has probably talked about this by now (it has been at least 24 hours; a lifetime on the internet) but like every other tech nerd on the planet, I half-feinted work as the live feeds came rolling, or in many cases crashing, in.
I could talk about everything that happened, but that would be retarded. This is my overview and so I’m going to talk about the things that interested me the most.
This is the sixth part in an ongoing series of articles that depicts my process to becoming a graphic designer. I will reiterate that this is not a sure-fire guide on how to become one, but merely my process which I am sharing to the general public.
This is a continuation from the fifth portion, because had i combined them the article would never be read through fully. They’re long people, I can’t help that. Well yes I can, but I refuse to censor myself. Here I will continue to explain to the best of my ability questions that I had asked way back in the first part of this series. Let’s continue.
This is the fifth part in an ongoing series of articles that depicts my process to becoming a graphic designer. I will reiterate that this is not a sure-fire guide on how to become one, but merely my process which I am sharing to the general public.
Now for the section that makes or breaks a would-be designer. Realizing that you know nothing about design. Everyone hits this when they start, and it’s nothing to be ashamed of. Have you ever shown someone some of your work and when asked why you did what you did, you responded with something like “because it looks cool”? Believe it or not, this is not a valid explanation for artwork. Well okay, sometimes it is but most of the time, this is the stamp of an amateur, or someone who knows how to use a program.
Let me stress now that knowing how to use a program in no way dictates your understanding of design.
This is the fourth part in an ongoing series of articles that depicts my process to becoming a graphic designer. I will reiterate that this is not a sure-fire guide on how to become one, but merely my process which I am sharing to the general public.
In this section I’m going to be fairly resource-heavy, and hope that it helps some people out. When I say ‘Mess around’ what I mean is literally get your hands on some of the tools you know you’ll be using, and go to town. If you don’t know what tools you are going to be using, do some research. Check out those schools I talked about previously, and find out what software they’re going to be using. Dig around a little to see what others in the field tend to use. Since I’m trying to get into graphic design, I know that my primary tools will most likely consist of the Adobe family, though I will also give an honourable mention to 3Ds Max, Maya, and ArtRage 2 (if you want to have some really impressive paint effects).
This is the third part in an ongoing series of articles that depicts my process to becoming a graphic designer. I will reiterate that this is not a sure-fire guide on how to become one, but merely my process which I am sharing to the general public.
I admit this part is properly inaccurately named, since it really bleeds into other posts that I will be making in the future. Therefore I shall clarify: this article relates to actions you can take to get yourself educated while you wait for your school of choice to accept you, job-wise.
This is the second part in an ongoing series of articles that depicts my process to becoming a graphic designer. I will reiterate that this is not a sure-fire guide on how to become one, but merely my process which I am sharing to the general public.
As stated, this is a difficult section to write because a lot of this comes down to the personal feelings of the person.. I’ll do my best, but in the end it is obviously up to you. Having said that, I will pass on my own thoughts on the subject, as they have been fresh in my head for a while now.