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	<title>WallOfScribbles &#187; Photoshop</title>
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		<title>Quickie: Tips to make Photoshop love you more</title>
		<link>http://wallofscribbles.com/2010/quickie-tips-to-make-photoshop-love-you-more/</link>
		<comments>http://wallofscribbles.com/2010/quickie-tips-to-make-photoshop-love-you-more/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 15:30:51 +0000</pubDate>
		<dc:creator>Corey Dutson</dc:creator>
				<category><![CDATA[Mac]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Random Thoughts]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://www.wallofscribbles.com/?p=786</guid>
		<description><![CDATA[So recently on GraphicRiver, a forum thread came up that basically outlined the following: &#8220;PHOTOSHOP IS SO SLOW WHY GOD WHY?&#8221; In further investigation the author did admit he had some aging hardware, which really should be addressed. For those of us &#8211; myself included &#8211; that cannot simply afford to drop good coin on [...]]]></description>
			<content:encoded><![CDATA[<p>So recently on <a title="GraphicRiver.net" href="http://graphicriver.net/?ref-cdutson">GraphicRiver</a>, a forum thread came up that basically outlined the following: &#8220;<strong><em>PHOTOSHOP IS SO SLOW WHY GOD WHY?</em></strong>&#8221; In further investigation the author did admit he had some aging hardware, which really should be addressed.</p>
<p>For those of us &#8211; myself included &#8211; that cannot simply afford to drop good coin on a 9-dimensional quantum quad core extreme dx processor, 5 gigatonne atomic video card, and RAM the equivalent size and girth of China, we have to make do with what little things we can.</p>
<p>In this case I&#8217;ve come across a selection of little tweaks you can do to speed up Photoshop. Maybe not by a massive amount, but when you&#8217;re used to 10 seconds of lag, taking a couple seconds off that can make a huge difference. To your sanity, and to the survival of you and those near by.</p>
<p>And so I&#8217;ve opted to take them from that forum and post the tips here, complete with screenshots. I apologize in advance as these screens are done on my mac. The concepts should still be the same though.<span id="more-786"></span></p>
<h2>Preferences</h2>
<h3>Performance Tab</h3>
<p>Navigate to Preferences &gt; Performance:</p>

<a href="http://wallofscribbles.com/gallery/Misc. Images/Photoshop-Preferences Performance.png" title="" class="thickbox" rel="singlepic676" >
	<img class="ngg-singlepic" src="http://wallofscribbles.com/gallery/cache/676__400x_Photoshop-Preferences Performance.png" alt="Photoshop-Preferences Performance" title="Photoshop-Preferences Performance" />
</a>

<ol>
<li>Up the amount of RAM Photoshop is allows to use. Basically, the more the better, but remember that your computer needs some to do other things. I suggest somewhere between 70-80% if you can spare it.<br />

<a href="http://wallofscribbles.com/gallery/Misc. Images/Photoshop-mem usage.png" title="" class="thickbox" rel="singlepic680" >
	<img class="ngg-singlepic" src="http://wallofscribbles.com/gallery/cache/680__300x_Photoshop-mem usage.png" alt="Photoshop-mem usage" title="Photoshop-mem usage" />
</a>
</p>
<p>This is all relative. If you have 8 gigs of RAM 6.4 is a crap-tonne, but you still have 1.6 for the rest of your computer, which is decent assuming you&#8217;re not doing anything else crazy. On the flip side, if you only have 2 gigs, you donate 1.6 to Photoshop and leave 400 for the rest of the computer&#8230; this will probably make your computer divorce you, and you will lose the kids.</li>
<li>If you have a good video card, enable 3D acceleration if it’s available. I assume that letting your card do the work will help take the strain off of your CPU. If anyone with knowledge greater than mine on the subject can comment on this, please do. I&#8217;m guessing a bit based on common sense reasoning.<br />

<a href="http://wallofscribbles.com/gallery/Misc. Images/Photoshop-GPU.png" title="" class="thickbox" rel="singlepic673" >
	<img class="ngg-singlepic" src="http://wallofscribbles.com/gallery/cache/673__200x_Photoshop-GPU.png" alt="Photoshop-GPU" title="Photoshop-GPU" />
</a>
</li>
<li>Keep your History States low. (This is how many times you can hit undo) The lower the better, but be practical. If you usually hit “undo” 20 times, then set it to 20. Mine is set to 40 because I&#8217;m a chronic &#8220;nudger&#8221; and it helps.</li>
<li>Lower your Cache levels. I don’t know what this does per say, but keeping it low seems to help performance. If someone can speak to this one as well, that&#8217;d be swell.<br />

<a href="http://wallofscribbles.com/gallery/Misc. Images/Photoshop-History.png" title="" class="thickbox" rel="singlepic674" >
	<img class="ngg-singlepic" src="http://wallofscribbles.com/gallery/cache/674__200x_Photoshop-History.png" alt="Photoshop-History" title="Photoshop-History" />
</a>
</li>
<li>If you have a spare hard drive sitting around, consider hooking it into your rig and allowing photoshop to turn it into a scratch disk. That apparently helps a butt-load, though I’ve never had the opportunity to do so. Rigging one into my laptop would be a little difficult; Apple hates my soldering work so very much.<br />

<a href="http://wallofscribbles.com/gallery/Misc. Images/Photoshop-Scratch Disk.png" title="" class="thickbox" rel="singlepic678" >
	<img class="ngg-singlepic" src="http://wallofscribbles.com/gallery/cache/678__300x_Photoshop-Scratch Disk.png" alt="Photoshop-Scratch Disk" title="Photoshop-Scratch Disk" />
</a>
</li>
</ol>
<p></p>
<h3>Type Tab</h3>
<p>Navigate to preferences &gt; Type:</p>

<a href="http://wallofscribbles.com/gallery/Misc. Images/Photoshop-Preferenes Type.png" title="" class="thickbox" rel="singlepic677" >
	<img class="ngg-singlepic" src="http://wallofscribbles.com/gallery/cache/677__400x_Photoshop-Preferenes Type.png" alt="Photoshop-Preferenes Type" title="Photoshop-Preferenes Type" />
</a>

<ol>
<li>You can turn off Font Preview, which can help if you have a whole mess of fonts. This may or may not become a total pain in the ass to those that nitpick fonts, but honestly Photoshop doesn&#8217;t seem to do the greatest job handling the renders. If you have a proper font management program, I&#8217;d suggest using that anyways to pick out your fonts.<br />

<a href="http://wallofscribbles.com/gallery/Misc. Images/Photoshop-Type.png" title="" class="thickbox" rel="singlepic679" >
	<img class="ngg-singlepic" src="http://wallofscribbles.com/gallery/cache/679__300x_Photoshop-Type.png" alt="Photoshop-Type" title="Photoshop-Type" />
</a>
</li>
</ol>
<h2>Panel&#8230; Stuff</h2>
<p>Go to your Layers/ Channels/ Paths panels.</p>

<a href="http://wallofscribbles.com/gallery/Misc. Images/Photoshop-Layers.png" title="" class="thickbox" rel="singlepic675" >
	<img class="ngg-singlepic" src="http://wallofscribbles.com/gallery/cache/675__175x_Photoshop-Layers.png" alt="Photoshop-Layers" title="Photoshop-Layers" />
</a>

<p>Turn off the thumbnail previews, that will apparently help out a lot. I’d suggest doing this if your files start getting larger/ more complex to help out. Just remember that you will have to have descriptive layer names or you’ll start getting lost. I can&#8217;t really live without my thumbnails, but that&#8217;s because I am hopelessly visual in nature, and the ikle pictures help.</p>
<p>No Ickle is not a typo.</p>
<ol>
<li>To do this, navigate to the panel(s), and under the palette menu, go to ‘Palette Options…’<br />

<a href="http://wallofscribbles.com/gallery/Misc. Images/Photoshop-palette options.png" title="" class="thickbox" rel="singlepic681" >
	<img class="ngg-singlepic" src="http://wallofscribbles.com/gallery/cache/681__250x_Photoshop-palette options.png" alt="Photoshop-palette options" title="Photoshop-palette options" />
</a>
</li>
<li>Turn off your thumbnails. The Layers, Channels, and Paths panels all have this option.<br />

<a href="http://wallofscribbles.com/gallery/Misc. Images/Photoshop-thumbnail.png" title="" class="thickbox" rel="singlepic682" >
	<img class="ngg-singlepic" src="http://wallofscribbles.com/gallery/cache/682__250x_Photoshop-thumbnail.png" alt="Photoshop-thumbnail" title="Photoshop-thumbnail" />
</a>
</li>
</ol>
<p>Having said all this, if your hardware is truly in need of updating, these fixes will only help you so far.</p>
<h2>Got one of your own?</h2>
<p>If you&#8217;ve got a comment to make about my tips here, or have your own you want to add, please feel free to leave them in the comments. I&#8217;ll add them to the post!</p>
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		<title>Designapalooza &#8211; Part Four</title>
		<link>http://wallofscribbles.com/2007/designapalooza-part-four/</link>
		<comments>http://wallofscribbles.com/2007/designapalooza-part-four/#comments</comments>
		<pubDate>Mon, 03 Dec 2007 05:05:53 +0000</pubDate>
		<dc:creator>Corey Dutson</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Self-Improvement]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Designapalooza]]></category>
		<category><![CDATA[Fireworks]]></category>
		<category><![CDATA[Graphic Designer]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Part 4]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[School]]></category>

		<guid isPermaLink="false">http://www.wallofscribbles.com/2007/12/03/designapalooza-part-four/</guid>
		<description><![CDATA[This is the fourth part in an ongoing series of articles that depicts my process to becoming a graphic designer. I will reiterate that this is not a sure-fire guide on how to become one, but merely my process which I am sharing to the general public.
<h3 id="toc">Mess around.</h3>
In this section I'm going to be fairly resource-heavy, and hope that it helps some people out. When I say 'Mess around' what I mean is literally get your hands on some of the tools you know you'll be using, and go to town. If you don't know what tools you are going to be using, do some research. Check out those schools I talked about previously, and find out what software they're going to be using. Dig around a little to see what others in the field tend to use. Since I'm trying to get into graphic design, I know that my primary tools will most likely consist of the <a title="Adobe family" href="http://www.adobe.com/products/" target="_blank">Adobe family</a>, though I will also give an honourable mention to <a title="3Ds Max" href="http://usa.autodesk.com/adsk/servlet/index?id=5659302&#38;siteID=123112" target="_blank">3Ds Max</a>, <a title="Maya" href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&#38;id=7635018" target="_blank">Maya</a>, and <a title="ArtRage 2" href="http://www.ambientdesign.com/artrage.html" target="_blank">ArtRage 2</a> (if you want to have some really impressive paint effects).]]></description>
			<content:encoded><![CDATA[<h3>Table of contents:</h3>
<ol>
<li><a href="#swag">Get Your Swag On<br />
</a></li>
<li><a href="#man">Man the Helm</a></li>
<li><a href="#suck">Learn How Not to Suck</a></li>
</ol>
<h3 id="swag">Get Your Swag On</h3>
<p>First thing&#8217;s first, get your twitchy little fingers on your tools of choice. Where to start? Good question. Since I know I&#8217;m going to be using a lot of the Adobe family, I&#8217;ll be working with them as my example. Don&#8217;t be shocked if the program you want has a fully functional free trial available. All of Adobe has this, and I&#8217;m sure they&#8217;re not alone.</p>
<p>Here is a list of products that Adobe offers that you can get free trails of:</p>
<ul>
<li><a title="Adobe Fireworks CS3" href="https://www.adobe.com/cfusion/tdrc/index.cfm?product=fireworks" target="_blank">Fireworks CS3<br />
</a>This is my program of choice at the moment. It works much more with vectors (though in no way is it limited from bitmap) and is what I am using for my website design pieces. My reasons for this are two-fold. First, it is the program my workplace uses for all of our designing, and therefor is worth learning if only for practicality reasons. Second, It&#8217;s gradient/vector happy, and though I feel that <a title="Web 2.0" href="http://tutorialblog.org/wide-web-20-style/" target="_blank">2.0</a> is a style that is being beaten to death far too fast some of it&#8217;s aspects are solid. <a title="Adobe Fireworks CS3" href="https://www.adobe.com/cfusion/tdrc/index.cfm?product=fireworks" target="_blank"><br />
</a></li>
<li><a title="Adobe Flash CS3 Professional" href="https://www.adobe.com/cfusion/tdrc/index.cfm?product=flash" target="_blank">Flash CS3 Professional<br />
</a>It&#8217;s flash. I don&#8217;t think I need to get to much into this. If you do web development, this is at least worth a cursory glance. There will probably come a time when your customer will want flash in their solution, and you&#8217;ll have to do it whether you want to or not. It&#8217;s come a long way since I&#8217;ve used it (last time <a title="Macromedia" href="http://en.wikipedia.org/wiki/Macromedia" target="_blank">Macromedia</a> had just come out with Flash MX)<a title="Adobe Flash CS3 Professional" href="https://www.adobe.com/cfusion/tdrc/index.cfm?product=flash" target="_blank"><br />
</a></li>
<li><a title="Adobe Illustrator CS3" href="https://www.adobe.com/cfusion/tdrc/index.cfm?product=illustrator" target="_blank">Illustrator CS3<br />
</a>Vector drawing to the max. This program is pure vector imaging and works great with type. This is a great tool to have if you are doing print or web, as it allows you to create <a title="Vector Graphics" href="http://en.wikipedia.org/wiki/Vector_graphics" target="_blank">vector-based graphics</a> which allow for way more flexibility in your reuse library. I have not used it much, and so I cannot give it the credit it is probably due.</li>
<li><a title="Adobe Photoshop CS3" href="https://www.adobe.com/cfusion/tdrc/index.cfm?product=photoshop" target="_blank">Photoshop CS3<br />
</a>Who can forget the classics? Photoshop has been around for as long as I have been on the Internet. <a title="Internet lol." href="http://xkcd.com/331/" target="_blank">Countless jokes exist</a> of people &#8220;Photoshopping&#8221; images and thousands of Internet Memes exist as a result of its existence. Getting past that, Photoshop is a fantastic tool which offers so much in functionality that most people don&#8217;t even know it exists. The only limitation with this program is that it is a bitmap-based program. I am sure there is the ability to work with vectors, but I have yet to really play with or even find that. Like I said previously, I use Fireworks for my vector work. I don&#8217;t need to sing the praises of this program though, since it&#8217;s utter integration into Internet society should state that it does it&#8217;s job well enough.</li>
<li>And a <a title="Adobe Products" href="http://www.adobe.com/products/" target="_blank">whole list of programs</a>, most/all of which have fully functioning trials.</li>
</ul>
<p>As for the other listed programs, ArtRage 2 has a <a title="ArtRage 2 Free" href="http://www.ambientdesign.com/artragedown.html" target="_blank">free </a><a title="ArtRage 2 Free" href="http://www.ambientdesign.com/artragedown.html" target="_blank">version</a> available, though it is locked down and does not have all the features available. I suggest downloading the free version and trying it out. If you enjoy it, you may as well <a title="ArtRage 2 for 25 dollars" href="http://www.ambientdesign.com/artragepurchase.html" target="_blank">spend the 25 bucks</a> for the license. (That&#8217;s gone up since I last checked. I used to be like, 18 or so. Yay capitalism.) If you really like it, you can get the 40 dollar version which comes with a manual, tutorials and videos.</p>
<p><a title="3ds Max" href="http://usa.autodesk.com/adsk/servlet/mform?siteID=123112&amp;id=10083915" target="_blank">3ds Max</a> and <a title="Maya Personal Learning Edition" href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;id=7639525" target="_blank">Maya</a> both have trial versions available, and so If you are going to be using these (I have seen tutorials that do to get some sexy effects) then you can at least play around with them here. I&#8217;ve never used them myself, so I don&#8217;t know the learning curve but I can imagine them starting off easy and getting progressively more complex as you get into them.</p>
<p><a href="#toc">Back to top</a><br />
</p>
<h3 id="man">Man the Helm</h3>
<p>Now that you&#8217;ve got your weapons of choice selected, it&#8217;s time to use them. My personal experience has taught me to open the program without looking at the manual, and just screw around. Learn the controls and see what you can create. It&#8217;ll probably look like hell, and that&#8217;s okay. Screw around and see what you come up with on your own. The point here is to wet your feet a little, and get a feel for the program. I&#8217;m still getting used to Fireworks, and I&#8217;ve been using it for at least a month now.</p>
<p>The reason I suggest this is just from my personal experience. I tend to learn better by figuring out the controls myself. Sure I need guidance with the obtuse controls, but I commit things to memory  far better when I do it myself. Some people learn better from instruction or reading, and that&#8217;s cool too. I am merely pointing out the method of learning which works best for my brain.</p>
<p>Try not to get upset when the programs or the results created therein. Remember that you&#8217;ve only just started working with the tool, and no one expects you to be a savant. If you don&#8217;t like what you see, ask yourself why and then try and create it again so that you know how to avoid it in the future. Screwing up is only screwing up if you don&#8217;t learn from it.</p>
<p><a href="#toc">Back to top</a></p>
<h3 id="suck">Learn How Not to Suck</h3>
<p>Now that you&#8217;ve created some horrible works of art it&#8217;s time to learn from your peers, who are in this case most likely your betters in the field. for this, I&#8217;ve compiled a small (and in no way complete) list of sites you can go to for a little knowhow.</p>
<ul>
<li> <a title="PSDTuts" href="http://www.psdtuts.com/" target="_blank">PSDTuts.com</a> &#8211; This is probably the must user friendly site for Photoshop tutorials I&#8217;ve ever found. Throw in the fact that the site is actually pretty stunning to look at, and that certainly adds to the trust level. I subscribed to their feed a while back, and I have yet to even think about regretting it.</li>
<li><a title="Firetuts" href="http://firetuts.com/" target="_blank">Firetuts.com</a> &#8211; This is a brand new tutorial site that works specifically with Fireworks. Since it&#8217;s new it lacks in content at the moment, but If they keep it up for a year, they&#8217;ll be a reservoir of information for Fireworks users. I don&#8217;t see why they need to say that they&#8217;re trying to prove it can do much of what Photoshop can do, since the two products are really supposed to be used for two different task-sets&#8230; but regardless, they&#8217;re off to a strong start and worth paying attention to.</li>
<li><a title="Fireworkszone" href="http://www.fireworkszone.com/" target="_blank">Fireworkszone.com</a> &#8211; Another site the specialized in Fireworks. They cover a couple techniques that are more advanced, and so I have yet to touch them. They seem fairly hardcore though.</li>
<li><a title="Flash Kit" href="http://www.flashkit.com/tutorials/" target="_blank">Flash Kit.com</a> &#8211; It blows my mind to think that this website has been around for so long. It was old when I was new to all of this. If you have any questions about Flash, this is where to start. Seriously, start here and I doubt you will need to go anywhere else.</li>
<li><a title="N.Design Studio" href="http://www.ndesign-studio.com/" target="_blank">N.Design Studio</a> &#8211; Not only is it a stunning-looking website, but it also features many tutorials for Illustrator, Icon packs, and even WordPress Themes. It</li>
</ul>
<p>And just because I can, I&#8217;m going to link <a title="GridMaker" href="http://www.andrewingram.net/articles/gridmaker_for_fireworks/" target="_blank">GridMaker</a>. It&#8217;s not perfect, and doesn&#8217;t work across many versions of Photoshop and Fireworks, but any tool you can use to speed up your own production is a good one. I&#8217;ve used this myself and it works like a dream. Now I&#8217;m using it on Fireworks 8, so I don&#8217;t know what happens in the other versions. There is also a <a title="GridMaker Reboot" href="http://www.andrewingram.net/articles/gridmaker_reboot/" target="_blank">Photoshop version</a>, though the functionality has changed from its <a title="GridMaker v1.0" href="http://www.andrewingram.net/articles/introducing_gridmaker/" target="_blank">original</a>.</p>
<p><a href="#toc">Back to top</a></p>
<p>This is the fourth part in an ongoing series of articles that depicts my process to becoming a graphic designer. Coming up next: How to realize you know nothing, and not blowing your brains out as a result</p>
<ul>
<li><a title="Designapalooza - Part One" href="http://www.wallofscribbles.com/2007/11/21/designapalooza-part-one/">Part One</a></li>
<li><a title="Part Two" href="http://www.wallofscribbles.com/2007/11/23/designapalooza-part-two/" target="_blank">Part Two</a></li>
<li><a title="Designapalooza - Part Three" href="/2007/11/26/designapalooza-part-three/" target="_blank">Part Three</a></li>
<li>Part Four (Currently reading)</li>
<li><a title="Designapalooza - Part Five" href="2007/12/19/designapalooza-part-five/" target="_blank">Part Five</a></li>
<li><a title="Designapalooza - Part Six" href="/2008/01/16/designapalooza-part-six/" target="_blank">Part Six</a></li>
<li><a title="Designapalooza - Part Seven" href="/2008/06/05/designapalooza-part-seven" target="_blank">Part Seven</a></li>
</ul>
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