And here's what we got:
Let us pretend for the sake of this review that it’s 2007; people are getting shot at Virginia Tech, Bob Barker airs his last episode of The Price is Right, some intense earthquakes happen, and countries are revoting against their respective leaders. I’d list them here, but seriously, there were a lot of revolts that year. You could say it was…. insane? Hah, you totally though I was going to say ‘revolting’ but I didn’t and I totally got you. You should see the look on your face.
Anyways.
On top of all of this, Bioshock hits the market and ends up getting a whole slew of reviews and press. No solid reviews have come out beyond the wank-fests of the big game rags, and he Internet waits for the independent reviews to start coming in.
That’s where this review comes in. For those that don’t want to play along, yes this is a review for a game that I only just got around to playing about 3 years later. I was a busy man, probably.
To the review-mobile!
Look at that title. I mean really soak it in. I challenge anyone to come up with a title nerdier than that without the use of quantum physics. I mean it’s two games; one from the sci-fi space shooter genre; the other from the fantasy rpg hack ‘n slash genre. If that title were a [...]
So recently on GraphicRiver, a forum thread came up that basically outlined the following: “PHOTOSHOP IS SO SLOW WHY GOD WHY?” In further investigation the author did admit he had some aging hardware, which really should be addressed.
For those of us – myself included – that cannot simply afford to drop good coin on a 9-dimensional quantum quad core extreme dx processor, 5 gigatonne atomic video card, and RAM the equivalent size and girth of China, we have to make do with what little things we can.
In this case I’ve come across a selection of little tweaks you can do to speed up Photoshop. Maybe not by a massive amount, but when you’re used to 10 seconds of lag, taking a couple seconds off that can make a huge difference. To your sanity, and to the survival of you and those near by.
And so I’ve opted to take them from that forum and post the tips here, complete with screenshots. I apologize in advance as these screens are done on my mac. The concepts should still be the same though.
I’ve strung words together before about my issue with brain-teasers. I’m sad to say that things have not improved at all. I still get hung up on them, I still lose sleep over them, and I still allow them to consume me far too much. It’s a character flaw on my part, and I’ve learned [...]
I got my hands on a copy of Time Hollow because, lets be honest here, I’m a total sucker for time-travel stuff. I’ve been a fan of Doctor Who since it was introduced to me, I love movies like The Butterfly Effect, and I can have totally open debates on the different effects of time travel can have.
So when I found out about Time Hollow, I thought I’d give it the old college try, because along with Time Travel, I’m also a fan adventure/mystery games. You can refer to my gushing over Phoenix Wright and Apollo Justice for examples therein.
Now I thought Time Hollow was going to be a fairly straight-forward mystery finder.
Yah, sometimes I’m just stupid like that.
I’ve been using a MacBook for almost a year now – 10 months, but who’s counting – and I’ve come to appreciate the small section of Mac apps that are easy on my wallet. More so as I’m a poor student, any useful programs that I can use and not cost me money?
Perfect.
So without further delay, here is my giant list of (mostly) free mac apps.
Every once in a while, you are told about a game that sounds just a little too ridiculous to be true. Just something that’s a little too far off the beaten path that you simply have to play it, if only to know that it exists. Atlus published a game called My World, My Way, and it easily fit the mark.
When it was originally described to me first one eyebrow was raised, and then the other. Then my face had no where to go, and so my eyebrows fluctuated back and forth. I eventually got my hands on it, and was actually surprised.
Turns out it didn’t suck!
It’s been a while since I’ve played an honest to God platform game. It’s not my usual bag, as it requires a skill set that is lacking in me. These games generally consist of accurate timing, good aim, and good reflexes. These are all things I lack, and so platformers tend to annoy me to the point of non-playing.
I used to stay as far away from platformers as I could, given that my ability in them scored somewhere in the negatives. Every time I would try one, I’d get about 4 levels in, and then start to hate myself. It’s really not a pretty sight. Give me turn-based games and experiences points, that’s what I say!
Of course to every rule there is an exception, and Super Princess Peach is, shockingly, one of those exceptions.
You may, or may not have noticed some changes around here. That is, if anyone actually reads my blog any more. I’m still working out some of the kinks in my websites design, but all in all it’s coming along quite well. I’ve simplified some things; removing search; displaying one item on the front page; moved the resume and portfolio into the blog (the resume was its own WordPress install, and the portfolio just… didn’t exist); added a real, honest to God contact page. Things are looking up!
I’m still having a couple issues of course, that I’m trying to figure out (mystery htaccess file issues, CSS tweaks, ) but I’m sure I can get these figured out in the next little while. Anyways, on to things that are important to people other than me.
Oh Front Mission. I’ve always had a love/hate relationship with your series. How can one franchise give so much joy, while sapping someones will to live so readily at the same time? I played my first Front Mission game back on the original PlayStation. It was actually the third in the series, but that mattered little to me. Within that game was a breadth of customization and unit control that up to that point I couldn’t have dared dream of.
Don’t even get me started on the side-quest goldmine that it was. It had it’s own “Internet” that came with spam, conspiracy theories, and hackable government systems. It had a solid story line, an excellent battle system, and some decent (for the time) graphics.
Front Mission DS (which apparently is a re-release of the original) has none of these things. Well okay, not none per say, but far less than my first experience. It did manage to be just as frustrating though, so that’s something.