And here's what we got:
Look at that title. I mean really soak it in. I challenge anyone to come up with a title nerdier than that without the use of quantum physics. I mean it’s two games; one from the sci-fi space shooter genre; the other from the fantasy rpg hack ‘n slash genre. If that title were a [...]
I’ve strung words together before about my issue with brain-teasers. I’m sad to say that things have not improved at all. I still get hung up on them, I still lose sleep over them, and I still allow them to consume me far too much. It’s a character flaw on my part, and I’ve learned [...]
So I ended up seeing this movie a bit at the last minute. That is to say, Theresa told me about it, then told me that she was seeing it with her friend at a time that allowed little error in me driving 1.5 hours to get to the theater. I arrived with about 6 minutes to spare, and though it probably cost me a mint in gas (not to mention the 10 dollar movie ticket [ damn you indie film support]), I am glad to say that it was worth every penny
I got my hands on a copy of Time Hollow because, lets be honest here, I’m a total sucker for time-travel stuff. I’ve been a fan of Doctor Who since it was introduced to me, I love movies like The Butterfly Effect, and I can have totally open debates on the different effects of time travel can have.
So when I found out about Time Hollow, I thought I’d give it the old college try, because along with Time Travel, I’m also a fan adventure/mystery games. You can refer to my gushing over Phoenix Wright and Apollo Justice for examples therein.
Now I thought Time Hollow was going to be a fairly straight-forward mystery finder.
Yah, sometimes I’m just stupid like that.
I’ve been using a MacBook for almost a year now – 10 months, but who’s counting – and I’ve come to appreciate the small section of Mac apps that are easy on my wallet. More so as I’m a poor student, any useful programs that I can use and not cost me money?
Perfect.
So without further delay, here is my giant list of (mostly) free mac apps.
Every once in a while, you are told about a game that sounds just a little too ridiculous to be true. Just something that’s a little too far off the beaten path that you simply have to play it, if only to know that it exists. Atlus published a game called My World, My Way, and it easily fit the mark.
When it was originally described to me first one eyebrow was raised, and then the other. Then my face had no where to go, and so my eyebrows fluctuated back and forth. I eventually got my hands on it, and was actually surprised.
Turns out it didn’t suck!
I’ve never really been let down by Pixar. There is a reason why their movies do so well: Quality. Every Pixar movie I’ve seen I have enjoyed. Last year I watched Wall-E, though I didn’t have time to write about it. Had I, I would have given it a solid 10/10 because there was nothing Wall-E did less than amazing.
UP sits right under Wall-E on the awesome scale. It’s not as epically beautiful, nor is it quite as artistically stunning, but it’s pretty damned close.
It’s been a while since I’ve played an honest to God platform game. It’s not my usual bag, as it requires a skill set that is lacking in me. These games generally consist of accurate timing, good aim, and good reflexes. These are all things I lack, and so platformers tend to annoy me to the point of non-playing.
I used to stay as far away from platformers as I could, given that my ability in them scored somewhere in the negatives. Every time I would try one, I’d get about 4 levels in, and then start to hate myself. It’s really not a pretty sight. Give me turn-based games and experiences points, that’s what I say!
Of course to every rule there is an exception, and Super Princess Peach is, shockingly, one of those exceptions.
Oh Front Mission. I’ve always had a love/hate relationship with your series. How can one franchise give so much joy, while sapping someones will to live so readily at the same time? I played my first Front Mission game back on the original PlayStation. It was actually the third in the series, but that mattered little to me. Within that game was a breadth of customization and unit control that up to that point I couldn’t have dared dream of.
Don’t even get me started on the side-quest goldmine that it was. It had it’s own “Internet” that came with spam, conspiracy theories, and hackable government systems. It had a solid story line, an excellent battle system, and some decent (for the time) graphics.
Front Mission DS (which apparently is a re-release of the original) has none of these things. Well okay, not none per say, but far less than my first experience. It did manage to be just as frustrating though, so that’s something.
Anyone who has talked to me about DS games will inevitably find out that I am a complete fanboy when it comes to what I call “The Lawyer Games.” This catchall title is used when talking about any of the Phoenix Wright or Apollo Justice games. I’ve talked about previous installments of the series, and so now that I find myself with a little time (shockingly) I thought that I should probably get off my ass and get to writing! Self-deprecating aside, I’ve always enjoyed the Ace Attorney series, but I honestly found this one to be a little lost. Well, a little lost until the end when the grand machinations of the writers come to fruition.
Self-deprecating, machinations, and fruition, all in two sentences. I think my brain is having some kind of vocabulistic everything-must-go sale. Of course then I go ahead and say something like vocabulistic, and all of my grammar street cred get’s shot to hell.
Anyways! Apollo Justice: Ace Attorney! Review! Commence!